Update Mid-Patch 7.4

In questi giorni è stata aggiornata la Patch Notes  di League of Legends la 7.4, aggiungendo delle piccole modifiche.

Percorsi dei Minion

BUG RISOLTO: Risolto un bug per il quale, se una delle torri del nexus era stata distrutta, i minion dentro la base nemica si muovevano in modo confuso.
BUG RISOLTO: Risolto un bug per il quale Meditazione conferiva più rigenerazione mana del dovuto

Quick Gameplay

Di seguito riporteremo le parole di Surrender at 20, una delle fonti più vicine alla Riot!

Meddler ha condiviso i suoi pensieri di gioco del 3 Marzo, parlando degli attuali cambi sul PBE di Lucian, correzioni audio e altro.
“Hi folks,
Usual deal, bunch of things we’re thinking about right now below. As usual, this is not a comprehensive ‘everything going on’ lists, just good stuff to talk about today.

Click to hit spells and FoW

Our intent for single target, click to hit spells Is that When they’re cast they reveal the caster if they’re in the FoW / brush. That gives a bit of extra counterplay (against the champion, not Necessarily the spell itself) To Those abilities and improves clarity of what’s going on at the same time. We’ve got to fix for Jhin Q in the next patch That makes it so That he is now correctly revealed on cast as a result. Mentioning this in Particular since if anyone’s aware of any other similar spells That do not have attached to reveal That mention of them would be much appreciated so we can give them a look, see if they Should.

Lucian Changes on PBE

I figured it would be good to touch ON THESE briefly since I do not know if the exact details sono stati datamined properly. We’ve got some buffs in for Lucian That target His cast times and consistency of action chaining as follows:

Q cast time now scales from 0.4s to 0.25s down by Lucian’s level (was 0:35 flat previously)

W cast time is now 0.25s, LoL’s standard / default cast time, rather than 12:35

Post cast lock on both Q and W Should now be incendio be consistently overridden by other actions (attacks, movement, spell casts) rather than sometimes Requiring multiple clicks on a target, clicking to move then clicking to attack etc.

Players reported for difference in playstyle versus their team

Linking this post from yesterday WookieCookie for anyone interested That did not see it. Short version Is that our rules and approach around how trade-off between unusual / experimental gameplay and team interaction get handled need refinement. We’ll be looking at that internally next week, hopefully be incendio bounce some ideas off you folks soonish after.

Spirit Guard Udyr Audio Fixes

We’ve got some fixes for some broken (not playing) audio lines on SGU. Not sure if those made the upcoming patch or if they’ll be in the one after, yesterday was lock day for 7.5 and uncertain if they made it into before the lock or not. Looking back through Udyr’s file history it looks like this is an issue that’s cropped up multiple times for him. Along with making it so the lines play as they should we’re also looking at a better structured way to call those lines in the first place so this doesn’t happen again.”


Sui cambi della 7.4 usando una particella simile alla Guardian Angel, Meddler ha commentato.
“Will Aatrox have a new animation for his passive ?? blood rush, actualy it’s the Guardian angel animation …..
We used the GA visual effects because they made it really clear when Aatrox was/wasn’t able to revive since we’re used to seeing them associated with the same functionality on GA.

Imagine we’ll take a look at doing a somewhat customized version whenever we do a larger Aatrox update if the update still has a revive on the kit.

Wait…but he already has revive animation where he falls onto his knee and starts to regenerate health, no???

The animations while he’s reviving should be the same. The visual effects that he has the revive available (while he’s running around, hitting stuff etc) are what looks like GA.

Sull’update di Aatrox della 7.4 lui ha ricordato

“Quick Question: is that Aatrox mini-rework set in stone yet?

I feel as though not many people approve of it and I personally feel as though you guys are wasting a lot of creation potential that his vague lore provides.

Simply cutting him up as another re-hashed demon-warrior feels like another unfinished job where he’ll be left alone for another several years, which is something

I’m worried about

The patch the current Aatrox changes are in got locked yesterday (we can’t make any more gameplay changes to it). Intent with it however wasn’t ‘this’ll put Aatrox in a good spot where we can leave him’ but ‘this will put Aatrox in a less bad spot until we can update him properly’. That larger update, whenever it happens, will definitely look to do things like better incorporate his lore, make him more distinct from other similar champs etc.

The Aatrox balance changes will be in next week’s patch, yes.

Morde’s fairly high priority for a full update, there are others that will definitely be out before him though (e.g. Galio, Urgot, Evelynn) and some others around the same potential level of priority (e.g. Nunu). A full update would include a new model certainly.”

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