Update Mid-Patch 7.4

In questi giorni è stata aggiornata la Patch Notes  di League of Legends la 7.4, aggiungendo delle piccole modifiche.

Percorsi dei Minion

BUG RISOLTO: Risolto un bug per il quale, se una delle torri del nexus era stata distrutta, i minion dentro la base nemica si muovevano in modo confuso.
BUG RISOLTO: Risolto un bug per il quale Meditazione conferiva più rigenerazione mana del dovuto

Quick Gameplay

Di seguito riporteremo le parole di Surrender at 20, una delle fonti più vicine alla Riot!

Meddler ha condiviso i suoi pensieri di gioco del 3 Marzo, parlando degli attuali cambi sul PBE di Lucian, correzioni audio e altro.
“Hi folks,
Usual deal, bunch of things we’re thinking about right now below. As usual, this is not a comprehensive ‘everything going on’ lists, just good stuff to talk about today.

Click to hit spells and FoW

Our intent for single target, click to hit spells Is that When they’re cast they reveal the caster if they’re in the FoW / brush. That gives a bit of extra counterplay (against the champion, not Necessarily the spell itself) To Those abilities and improves clarity of what’s going on at the same time. We’ve got to fix for Jhin Q in the next patch That makes it so That he is now correctly revealed on cast as a result. Mentioning this in Particular since if anyone’s aware of any other similar spells That do not have attached to reveal That mention of them would be much appreciated so we can give them a look, see if they Should.

Lucian Changes on PBE

I figured it would be good to touch ON THESE briefly since I do not know if the exact details sono stati datamined properly. We’ve got some buffs in for Lucian That target His cast times and consistency of action chaining as follows:

Q cast time now scales from 0.4s to 0.25s down by Lucian’s level (was 0:35 flat previously)

W cast time is now 0.25s, LoL’s standard / default cast time, rather than 12:35

Post cast lock on both Q and W Should now be incendio be consistently overridden by other actions (attacks, movement, spell casts) rather than sometimes Requiring multiple clicks on a target, clicking to move then clicking to attack etc.

Players reported for difference in playstyle versus their team

Linking this post from yesterday WookieCookie for anyone interested That did not see it. Short version Is that our rules and approach around how trade-off between unusual / experimental gameplay and team interaction get handled need refinement. We’ll be looking at that internally next week, hopefully be incendio bounce some ideas off you folks soonish after.

Spirit Guard Udyr Audio Fixes

We’ve got some fixes for some broken (not playing) audio lines on SGU. Not sure if those made the upcoming patch or if they’ll be in the one after, yesterday was lock day for 7.5 and uncertain if they made it into before the lock or not. Looking back through Udyr’s file history it looks like this is an issue that’s cropped up multiple times for him. Along with making it so the lines play as they should we’re also looking at a better structured way to call those lines in the first place so this doesn’t happen again.”


Sui cambi della 7.4 usando una particella simile alla Guardian Angel, Meddler ha commentato.
“Will Aatrox have a new animation for his passive ?? blood rush, actualy it’s the Guardian angel animation …..
We used the GA visual effects because they made it really clear when Aatrox was/wasn’t able to revive since we’re used to seeing them associated with the same functionality on GA.

Imagine we’ll take a look at doing a somewhat customized version whenever we do a larger Aatrox update if the update still has a revive on the kit.

Wait…but he already has revive animation where he falls onto his knee and starts to regenerate health, no???

The animations while he’s reviving should be the same. The visual effects that he has the revive available (while he’s running around, hitting stuff etc) are what looks like GA.

Sull’update di Aatrox della 7.4 lui ha ricordato

“Quick Question: is that Aatrox mini-rework set in stone yet?

I feel as though not many people approve of it and I personally feel as though you guys are wasting a lot of creation potential that his vague lore provides.

Simply cutting him up as another re-hashed demon-warrior feels like another unfinished job where he’ll be left alone for another several years, which is something

I’m worried about

The patch the current Aatrox changes are in got locked yesterday (we can’t make any more gameplay changes to it). Intent with it however wasn’t ‘this’ll put Aatrox in a good spot where we can leave him’ but ‘this will put Aatrox in a less bad spot until we can update him properly’. That larger update, whenever it happens, will definitely look to do things like better incorporate his lore, make him more distinct from other similar champs etc.

The Aatrox balance changes will be in next week’s patch, yes.

Morde’s fairly high priority for a full update, there are others that will definitely be out before him though (e.g. Galio, Urgot, Evelynn) and some others around the same potential level of priority (e.g. Nunu). A full update would include a new model certainly.”

Like Love Haha Wow Sad Angry

8 Commenti

  1. 「 生蛇 」( 醫學名稱是 『帶狀疱疹』Shingles ) 是由水痘病毒引起的疾病。水痘癒合後,病毒在神經細胞潛伏多年,日後隨時重新激活後導致的帶狀皮疹,就是「 生蛇 」。因此,凡感染過水痘的人,都有機會「 生蛇 」。病發時,身體某一部位會感到內疼或劇痛,通常是臉或背部及腰部的一側;這時由於病毒從脊髓處沿其中華一條神經擴散到身體以及去到連接的皮膚表面,形成紅疹及小水疱。帶狀疱疹疫苗Zostavax康栢苗 (蛇針)能助減低「 生蛇 」的機會,有效預防: 「 生蛇 」( 帶狀疱疹 ) 成效高達 70% 「 生蛇 」的後遺神經痛:即使紅疹痊癒,神經痛還可以持續數月或數年。年紀越大,持續有後遺 神經痛風險越高 「 生蛇 」引起的急性及長期痛症 不適用人士: 曾對疫苗成分包括明膠( Gelatin ) 及紐奧黴 ( Neomycin ) 有過敏性休克反應的人士 有原發及繼發性免疫系統問題的病患者,或正服用抑鬱免疫系統藥物(如高劑量膽固醇)的病人 患有肺結核,正發病及未經治療人士 孕婦

  2. 前額拉皮、雙眼皮手術、提眉手術、抬頭紋、三角眼、眉眼下垂、眉尾下垂、眼尾下垂、眉尾提拉等一些相關議題、似是而非或有爭議的事項的披露與討論。

  3. 激光是單一波段的光能 , 在同一時間發射 , 光線能量較為集中 , 能深入皮膚打擊患處之異常色素或血管 , 溫和地刺激皮膚內的骨膠原更生, 新生的骨膠原令您的膚質光澤柔嫩 , 煥然一新 , 抗老效果顯著。有效治療色斑(雀斑 , 太陽斑 , 咖啡斑 , 太田痣 , 紋身) , 血管問題 (葡萄色斑 , 微絲血管擴張) , 膚色不均 , 皮膚鬆弛 , 毛孔粗大 治療後皮膚會出現短暫的紅腫 , 要注意防曬及遵照醫生指示護理皮膚

  4. 有關黃金三角提拉手術、蘋果肌、眼袋手術、眼袋淚溝手術、淚溝、內開法脂肪下移筋膜修補等一些相關、似是而非或有爭議的事項的披露與討論。

  5. 關于Ion Magnum技術: 它的作用是加快脂肪代謝而轉化成肌肉。專業設計的微電流模擬大腦到肌肉的正常神經傳導。乙醯膽鹼及ATP(産生能量的物質)都是由神經末梢釋放的。神經元共振導致神經末梢持續不斷的釋放ATP,甚至能達到正常釋放量的500。 Ion Magnum應用的是世界定級的神經生理學技術,它加快脂肪燃燒的速度,增强肌肉收縮,提高基礎代謝率(指的是你靜息狀態下消耗卡路里的速率)。複雜的微電流包含2000次與正常生理過程的相互作用,由此達到人體自然狀態下所不能達到的效果。它可以加快能量的轉化,增强體力和運動能力。 Ion Magnum目前由位於英國的創新科學研究中心開發、製造,該中心是由歐盟提供資金支持的。該設備及其組件均是由英國頂級的科學家手工製作的。該産品有CE標志,CE標志是歐洲共同市場的安全標志。 Ion Magnum基於最新的起搏器技術。


Please enter your comment!
Please enter your name here